Augmented Reality Apps - Multi (iOS)
Augmented Reality apps made from scratch using Maya, Substance Painter, Photoshop, Illustrator, Reality Converter, ARKit, SceneKit, and Xcode for my iPhone (iOS). Apps: Millennium Eye, Dragon Ball Durag, Kitty-N Mask, Unus Annus Latte, Hello Kitty Smile Wall, and E-Gurl.
Augmented Reality Apps Demo Reel:
My favorite part about making these apps is modeling and texturing the assets, but it's really great to see it all come together in interactive augmented reality. Thank you for viewing my entry!
"Millennium Eye" (Yu-Gi-Oh):
This was inspired by the Millennium Eye from Yu-Gi-Oh! It was requested of me from a friend who has seen some of the other AR apps I had been making and I jumped at the opportunity to try making it, especially with some effects.
I modeled it in Maya, textured in Substance Painter, combined the texture maps and model with Reality Converter, made the effects in the Xcode scene and coded in Xcode (with Swift).
Super fun to play with and pretend to harness the power of the eye. “ψ(｀∇´)ψ
"Dragon Ball Durag" (Thundercat):
This was inspired by Thundercat's song Dragon Ball Durag and his music video. I loved his durag and Vegeta chain so much that I needed to make my own AR versions with my own twist. Fun fact: I posted a pic of myself in the AR getup on my socials and he liked it! That was wild.
I modeled the assets in Maya, textured in Substance Painter (and made the dragon balls in Adobe Illustrator which I brought into Substance as stamps), combined the texture maps and models with Reality Converter and coded in Xcode (with Swift).
Kitty-N Mask (Bust-A-Groove):
I modeled the assets in Maya, textured in Substance Painter, combined the texture maps and models with Reality Converter, made the effects in the Xcode scene and coded in Xcode (with Swift).
Unus Annus Latte:
This was inspired by a YouTube series I watch called Unus Annus with Markiplier and CrankGameplays. One of their videos challenged viewers to create latte art so I took up the challenge and decided to make an AR version. The black and white swirl is part of the channel identity and I thought it would be a nice surprise to see inside the latte.
I modeled the assets in Maya, textured in Substance Painter, Photoshop, and Xcode, combined some texture maps and models in Reality Converter and coded in Xcode (with Swift).
Hello Kitty Smile Wall:
This was inspired by a wall of Hello Kitty plushies in an attraction based in Japan on Awaji Island called Hello Kitty Smile. I had been seeing photos of visitors in front of walls covered in plushies and wished I could be there to partake in the cuteness. Rather than waiting to travel, I decided to make my own wall that I could pose in front of! Once it's safe to travel again, I most certainly hope to visit this place in person.
I modeled the assets in Maya, textured in Substance Painter and combined texture maps and models in Reality Converter. I arranged the dolls into a wall in the Xcode scene and made the wall occluded by bodies. Coded in Xcode (with Swift).
For the fur of the doll, I used a material provided on Substance Share by rmahon called Fur Synthetic.
For this filter, I was inspired by a YouTube video by Jenna Marbles where she did e-girl makeup. I thought it was a fun idea, but preferred to do my makeup virtually and tried my hand at a mask using the facial geometry provided by ARKit's ARFaceGeometry obj. This was my first time making a face filter in this way in ARKit, as I had mostly used 3D objects to occlude the face.
I textured in Substance and Photoshop and arranged the mask in via code in Xcode (with Swift).