Yakuza Hideout
Getting to know about the contest and inspired on Khairizal Anwar work, the creation of this piece took a month where I learned a lot about getting a better a faster workflow thanks to trying and error.
Based on the amazing work of Khairizal Anwar "Yakuza Room" I've recreated the piece in 3D as my entry for this contest.
The process began with the creation of the model and UV's in Maya, with under 56k polygons.
Followed by the sculpt of the highpoly pieces in ZBrush and baked onto the low poly on Substance Painter where I used the Substance Materials and other downloaded from Substance Share.
The final render was made in Unreal Engine 4 with post processing layer and a hologram effect for the characters.
Credits:
"Yakuza Room" Khairizal Anwar
Materials
"Moss" by adelphia -"Koi Fish Scales" A_Clifton - "SP 1 Fabric Silk" Allegorithmic -"Simple Tree Bark" - Gabriel Urtado Martin - "Bush" Roger Chevalier
Snow, Moon and Flowers: Cherry Blossoms at Arashiyama; Snow at Kiyomizudera; Maples at Takao - Genki (Komai Ki) (Japan, 1747-1797) - "Daruma and Kanji Writing" Drawn in 1928 Artist Shunpo - "The Great Wave off Kanagawa" Katsushika Hokusai
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