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Modeling and Texturing Reel - Roberta Luraghi
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Modeling and Texturing Reel - Roberta Luraghi

Roberta Luraghi
by robluraghi on 28 May 2020 for Rookie Awards 2020

Hello! This entry includes two projects, a personal one and one made during my studies. Last year I studied CG at BigRock School, in Italy, where I fell in love with 3D modeling and texturing. I hope you like it.

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Siegfried's Laboratory

This is a personal project I made to improve the skills acquired at school. Since I love 3D modeling and texturing, I decided to create an environment based on an awesome concept by Krzysztof Roslan. I modeled it in Maya and ZBrush; I used Marvelous Designer to create the airship balloon and clothes for the character. For texturing I used Substance Painter and I had fun trying Substance Designer for the first time. Everything is rendered in Arnold.

This is the concept by Krzysztof Roslan.

These are some assets from the scene.

And this is the character, Siegfried. I made a few changes from the concept. The model is made in ZBrush  and Maya; the clothes are made in Marvelous Designer. I used Substance Painter for texturing.

Pretty in porcelain / Pin-up

This is a project I made at BigRock School. We had to create a pin-up, doing everything from modeling to the final render. The model is created in Maya and Zbrush. Textures are made in Substance Painter and Photoshop. Rendered in Arnold.

Here I show you my Modeling and Texturing Showreel. Both projects are included, with some close-up videos and turntables. 

Thanks for watching. I hope you like my work!


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