Planetary Pest Control Concept Art and other works
A total breakdown of the concept art I produced for my 3rd year game 'Planetary Pest Control'. Followed by some personal work I have done in my own time. The cover art is also done by me as part of the promotional art for the game. Logo was designed by Sophia Rodyakin
High Poly Sculpt of the Final Boss in Planetary Pest Control. The final product of the following concept art.
High Poly Sculpt of Wrench, one of the main protagonist in Planetary Pest Control. The final product of the following concept art.
E.V. and Wrench in game. The final product of the following concept art. (E.V. modeled by Louis Sullivan)
Sketches, Thumbnaills, Colour tests and Concept sculpts for the enemies in Planetary Pest Control.
These are really early idea sketches for E.V. and Wrench done right when the project began.
Some of the visual working out I did for E.V. We used these as part of our initial pitch
A tighter drawing of E.V. I did at the end of the prototyping stage when we had a very different vision for the game. I still really like this idea.
Settling on the final design for E.V. I did different texture/decal/colour variants. We used these as inspiration when it came to texturing her.
Orthographic turnaround for E.V. with some attention to function. This created as product of multiply conversations with the Creative Director (Louis Sullivan) and the two Animators (Martyn Ward and Karl Eric Eggert)
More Sketching, colour tests for Wrench with the final design. Wrench's concepts were a lot looser because of time constraints and because I was the one modeling him.
Size Comparison. This was used to inform other members of the team who were working more in environments. Such as artists, designers and animators.
More Bug Boss colour variants.
Final concept for the Bug Boss.
That concludes the concept breakdown of my final year game. The following are personal project I have done in my own time.
Thumbnails of a character design, done for the an artjam on Artstation. I compartmentalized the armour design as one stage of the concept and the gesture to represent the personality of the character who wears it.
The final design of 'The Old Knight'
A Key Art piece, done for another Artstation artjam. In a world where everything is mass produced, packaged and sold to the masses, researchers try to do the same to enlightenment.
The process and concept art sheet for a Runic Timemagic Book. This was a short weekend project.