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Vinland
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Vinland

Tashan Attawia
by tashanart on 20 May 2020 for Rookie Awards 2020

This environment was a fantasy environment based on the land discovered by the Vikings in the 10 century.

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All models and props were made by me except for the landscape textures. The ground grass, dirt, and dark dirt were texture assets found in unreal engine 4 as starter content, and the sand on the beach was downloaded from a website known as https://freepbr.com/materials/sand-1-pbr-material/ .

As a first attempt on an environment in unreal by myself I do not think I did too bad however there are clearly many things I could have improved on. First, due to it being my first time using the landscape tool in unreal, the scaling of the assets are entirely wrong; throughout this project, I have found ways to fix that and not make the same mistake. The lighting is something that I really have to improve on as that is not an area that I have spent much time on in Unreal. The last thing I want to make sure I do in the future is to make more use of my time and research more and gather more references.

In this project, I have learned many things but did not execute exactly how I wanted to. I have learned how to build modular assets and textures to have an efficient workflow.


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