Joe Taylor | Games Environment Artist
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Joe Taylor | Games Environment Artist

Joe Taylor
by joetaylorart on 31 May 2020 for Rookie Awards 2020

A showcase of my two most recent environments from 2020, created in Unreal Engine. The first environment is an overgrown library inspired by The Last of Us and Uncharted games. The second is a snowy forest, taking inspiration from God of War.

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There is chaos in nature when left untouched. 'COLLAPSE' explores the remains of a grounded post-pandemic world.

https://www.artstation.com/artwork/oO9kKz

COLLAPSE is an Unreal environment inspired by The Last of Us  and Uncharted games. Based on a concept from Brian Higgins.

Download my sketchbook to see a full breakdown of creating COLLAPSE: https://www.dropbox.com/s/tmln4yqe0kdd3dp/Joe_Taylor_Collapse_Sketchbook.pdf?dl=0


My main focus for this piece was to learn modern techniques such as using trim sheets and tiling textures efficiently. It was also my first time using baked lighting or creating a modular environment, so I got to learn loads and develop my skillset further.


Credits:

Original concept by Brian Higgins: https://www.artstation.com/artwork/LkP50

All models and materials shown in any renders are mine. I used an Ivy Pack from Unreal Marketplace by SilverTm and a couple of megascans decals and grass meshes were used just to save some time creating the foliage.

'FORGOTTEN'  explores the safe space of a resting warrior, travelling in a grounded fantasy setting.

https://www.artstation.com/artwork/VdwJ58

FORGOTTEN is an Unreal environment, inspired by God of War. Original level layout and composition, not based on any particular concept.

Download my sketchbook to see a full breakdown of creating FORGOTTEN: https://www.dropbox.com/s/1ezavj54vof2vix/Joe_Taylor_Forgotten_Sketchbook.pdf?dl=0

My main focus for this piece was to experiment with a master material workflow. The environment runs from just a couple of materials, with several material instances. I also got to develop my composition skills as I wasn't working directly from any particular concept. I used dynamic lighting on this scene, as I'd used baked lighting for my collapse project and wanted to practice both.


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