3D Environment and Character
Project I made for shcool during this year .
Project HAHAHA
Project in collaboration with Antoine RAFFY VION as part of our year-end project at Isart Digital completed in 10 weeks.
The goal of the project is to transpose a concept art from a comic book by imagining a circulation space for the player that distorts your original concept art as little as possible in Unreal Engine 4.
We choose a concept art from the comic book Batman: White Knight by Sean Murphy.
We wanted to work on the Joker's schizophrenia by working on two different atmospheres but keeping the same level design. I worked on the hotel while Antoine worked on the asylum.
360° Concept from the roof of the hotel made on Photoshop.
Blocking made with brush in Unreal Engine :
Beta :
Gold :
We want to continue working on our project because we didn't have enough time to do everything we wanted to do. But here's what we managed to get done in 10 weeks:
Showroom of assets I made on Maya and Zbrush for High poly :
I did the textures of the walls, floors, and ceilings on Substance Designer while the textures of the objects were done on Substance painter.
Base Color / Roughness / Normal
Decals of poster
I made three different textures for each building to create more diversity.
I also created a small scene with the assets I made for the project on Marmoset.
Project Armed Guard
Design and modeling of an armed guard based on an imposed archetype completed in 8 weeks :
Light armoured soldier with 2 single-handed melee weapons. Good stretch. Excellent mobility. Neuralgic points: Head, torso, lower body.
Concept 2D on Photoshop
Scult for high poly made with Zbrush
Low poly with Maya
Character : 5363 tris
Machete and axe : 814 tris
Base : 2083 tris
Baking made in Marmoset
Rigging and animation made on Maya
Texturing on Substance painter
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