Portfolio 2020
Props and environments that I have created during my final year of University.
Traditional Vardo
I created a traditional travelling Vardo for this project, mainly using Zbrush, Maya and Substance Painter for my pieces. I also used Speedtree to create the surrounding forest setting, with the final scene being put together in Unreal Engine 4.
Close ups of the main props that inhabited my scene
Green Man plaque prop piece
I created a green man relief piece as a standalone sculpt, based off a real life design. I used Zbrush and Substance Painter for this project.
Mayan Temple Environment
Renders from my Mayan temple environment created for an Engine project. Heavily inspired by concept art from The Road to El Dorado (Seth Engstrom) and the Uncharted series. (Naughty Dog)
Close ups of the temple's statue props
Western props and campsite
A set of western props made with Maya, Substance Painter and Marvelous designer.
Lizard bust
A bust sculpt that I mainly based on Armadillo lizards, using Zbrush and Substance Painter.
Flythrough videos of my pieces
Videos for my finished projects using Unreal Engine and Adobe Premiere Pro.
Music used:
Ambient Mountain music - Red Dead Redemption 2 (Rockstar Games)
The Thieves of Libertalia - Uncharted 4 (Naughty Dog studios)
Comments (0)
This project doesn't have any comments yet.