My first head sculpt!
This took about 4 weeks to complete on and off as I only had free time and/or breaks from other projects. This was a good learning experience and I definitely learned a ton especially about Mari and XGen.
Hope everyone stays safe during these times!
These were among the few lighting passes I chose to render that enabled me to have more control over the images when compositing in Photoshop. With the final color corrections & post processing and such being applied to enhance the final still image. I did this for all the final still images.
These are the few breakdowns of the project during the 4 weeks.
The first half of the 4 weeks were mostly spent on sculpting and getting the maps ready while blocking out my groom while the second half was just me improving the XGen guide placements, lighting setups and look dev.
Displacement Maps were 8K and done with Mari. Rendered in VRay, with each frame taking about 3-4 hours to render, groomed with XGen Core. Clothes were simulated in Marvelous Designer and exported to Maya. All shaders were done in Maya. Look Development and Lighting were all done in Maya too & Photoshop for final Compositing and touching/cleaning up.
May the Force, Be With You.
Stay safe everybody!