Priest Bike.
3D model that I did for my school assignment, 2 months of modelling texturing and rendering.
A hardsurface assignment that I did for my school back in 2019 using the priestbike concept art by Patrick Faulwetter.
(concept art: https://www.artstation.com/artwork/Ka2GbW)
This assignment is for me get a better understanding on modelling, texturing, lookdev, and lighting for feature film prop/object.
presentation shot using the neutral lighting for lookdev.
Textured in Substance painter, Used 9 udims for the textures, each udim resolution is 4K which is very heavy for our school computers to handle (we were using below average specs PC for CG works). So I split up 9 separate Udims in 3-4 files to work on and in the end I merge all the project files into one file to check my texturing work and export it out. UVed using polyraven plugin really helps out straighten/tiding up the UV.
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