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Daniil Lebedev
by seedee on 16 May 2020 for Rookie Awards 2020

I have been messing around in Blender for the past year, but I have only started taking my learning seriously a couple of months ago. This is my first finished 3D model

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Recently, I have discovered that 3D artists use a high-poly to low-poly workflow, especially for game development. Unfortunately, I was unaware of this type of workflow when I began to model this, so there are no normals baked from a high poly mesh. However, I am still quite happy with how this turned out.

I have also been experimenting with baking the render result down into a single texture for pre-PBR workflows. This is extremely useful for older game engines!

Here you can see some early renders of my model. Note the terrible topology in the first render, and the interesting chrome design I experimented with.

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