The Sandcamp
A project created based on "The Sandcamp" by Max Bedulenko. It was a blast to work on and the full project can be found here: https://www.artstation.com/artwork/qAq3lR
Progress from block out to final project
Assets Used in the scene
Using a technique I read about being used at EA and Dice on their first person shooter franchise to texture large assets, I baked out a merge map of variety of black and white masks. These were then used as alphas to control blending between 3 texture layers (Metal, rust and Dirt) I could then create quick instances of the same material throughout the level and make it more efficient to work with.
An example of this can be seen below with just the base material, the masks and then the final asset.
Tillable materials authored in Substance Designer
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