𝐈𝐭'𝐬 𝐛𝐞𝐞𝐧 𝐚 𝐭𝐨𝐮𝐠𝐡 𝐲𝐞𝐚𝐫!
I had to drop out of 3D College Denmark shortly after the summer break due to a relapse of my depression/anxiety issues. This was hard for me to swallow and I had to fight hard to get through it.
I managed to get back on track right before christmas, and I believe I have come back stronger than ever to Archviz.
I'm trying to showcase a wide variety of skills in my entry like modelling, shading, exterior and interior visualizations etc. the skills that I find essential for archviz. I lack one particular skill though, 2D compositing in post. 95% of my work is done inside the renderer and I mostly use photoshop for colorgrading. So there is room for improvement and it's definitely a skill i want to acquire.
Spring finally landed in Denmark, and after a couple of long walks in the local forest, I felt inspired to do this piece.
I've always dreamed of living deep in a forest, so this is like a dreamhome for me.
Most of the foliage and nature assets are from Evermotion and megascans.
I designed and modelled the house myself.
3ds max, V-ray, Forest pack, Photoshop, Quixel
I wanted to test the new ACEScg workflow and filmic tonemapping features in the V-ray 5 beta.
All the colorgrading on these renders comes straight from the VFB, only added a cat in photoshop, because everyones loves cats.
most models are downloaded, shaders has been tweaked
With this project I wanted to try to design a office tower, as well as creating a city environment.
I'm no architect and i'm afraid it shows, but it was a fun challenge.
One of the big challenges for this project was to fit the scene in my computers RAM, so Ihad learn memory optimizations of V-ray. Learned a lot, like partially loading voxel-proxies and mipmapped multiresolution EXR textures.
I had fun making to different moods too, sunset and rainy night
Most of the surrounding buildings are downloaded assets
3ds max, V-ray, Forest pack, Photoshop
Used Quixel Mixer to generate asphalt and pavement textures
Inspiration for the building design
Interior visualization with emphasis on modelling the large furniture myself.
Usually we tend to download models in archviz to speed up the design process, however I wanted to prove that I'm able to do it myself.
-Studio product shots of some of the models from the scene-
Started as a speedmodelling challenge that I got from a friend, but I decided to built a small interior scene and texture/shade it in substance. Modelled and textured everything in the scene myself.
3ds max, V-ray GPU, Substance painter, Photoshop
Quick weekend project to play with coronas lightmix
Most models are downloaded, shaders has been tweaked though
3ds max, Corona, Photoshop, Forest pack
A Scandinavian-styled kitchen that has a bit of rustic touch to it. I have made few models myself, rest is downloaded models. However I have spend time adding imperfections and tweaking the materials of the models.
3dsmax, Corona, photoshop
Wanted to do a colortheme for my interior design and was inspired by the beautiful autumn colors.
I used 3ds max hair/fur to generate the carpet and used coronahairmtl to shade it.
Also wanted to use Coronas caustic solver on the closeup shot.
most models are downloaded.
3dsmax, Corona, Forest pack, Photoshop
Thanks for reading through my entry!
I wanna say thanks to my friends at archviz discord community for all the help and support!
Best of luck to the other participants.