My various 3D game art projects
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My various 3D game art projects

Jacob Poole
by jacobpoole on 10 May 2020 for Rookie Awards 2020

My entry to The Rookies Awards 2020 consists of the various projects I have created both in my studies at university and as personal work. Each asset has been modelled in Maya and Textured using a combination of Substance Painter and Substance Designer.

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Drill Driver project - Hardsurface hero asset practice. Baked from a highpoly and retopologized. 9,600 tris, 1 x 4k material.

Diagon Alley Shopfront - Scene project. Created from a mixture of baked bespoke assets and trim textures. The final scene is presented in UE4

Weapon Charging Station - Game prop practice. Highpoly baked. 5,224 tris. 2 x 2k materials

Stylized Spellbook - Game prop practice under 500 tris. Highpoly baked. 498 tris. 1 x 1k material.


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