My various 3D game art projects
My entry to The Rookies Awards 2020 consists of the various projects I have created both in my studies at university and as personal work. Each asset has been modelled in Maya and Textured using a combination of Substance Painter and Substance Designer.
Drill Driver project - Hardsurface hero asset practice. Baked from a highpoly and retopologized. 9,600 tris, 1 x 4k material.
Diagon Alley Shopfront - Scene project. Created from a mixture of baked bespoke assets and trim textures. The final scene is presented in UE4
Weapon Charging Station - Game prop practice. Highpoly baked. 5,224 tris. 2 x 2k materials
Stylized Spellbook - Game prop practice under 500 tris. Highpoly baked. 498 tris. 1 x 1k material.