In an alternative reality where the ColdWar has continued to our time, you join a group of rebels who try to take down the two dystopian blocks.
Graduation project realized during Game Art last year @NEW3DGE - PARIS by
Johann EHWALT, character artist/ tech character:
Enguerrand MICHELIN, environment artist/ tech environment:
Gabriel SESSEKOUOH, character artist:
Beyond the Line is an Action/Infiltration/RPG game that takes place in an alternative reality, where the Cold War has continued to our present.
We had to create a piece of the game (almost a prototype, actually) with some characters playable in the Unreal Engine. The artistry was our main goal, and we decided to circle it focusing the story with the wish to create a game from a universe and not the opposite.
The city of Paris is split into two blocks, and the river "La Seine" draws the frontier between the East Riverside Communist and the West Riverside Capitalist. The player embodies a member of a rebel organization, who wants to free the city from these two dystopian systems.
We decided to set our exterior environment on the riverside of the "Seine" to show the frontier between the two blocks.
These two sides had to be clearly identified by the player in a wink. But we also had to create a common universe with a correlation between sides.
Also, we really had the wish to re-create the beauty of the interior of the Louvre Museum.
In our world, this place is now the Headquarter of the communist party and the office of the leader.
Jacques is a well educated student in the communist system. He is the leader of the rebels and the playable character of our game.
Isis grew up in the middle of the slums of the Capitalist's block.
Hot headed, she takes parts on every fights and leads the rebellion on their battlegrounds.
Cold and Strict, the OrderPropagator is one of the leader of the Communist Party.
As an ancient Army General, he now have his office in the Louvre Museum and manage the Ministery of Propaganda.
He is also Jacque's father
The Guard... is a guard. We wanted him to represent the oppression in the street of the Comunist System.
We worked him so it could be modular and duplicated in the scene but we spent more time on making him interactive in our game.