Environments and Keyframes
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Environments and Keyframes

Mao Mornity
by maomornity on 14 May 2020 for Rookie Awards 2020

Different kind of environments and keyframe work I've made in the last months. I'm a self taught digital artist working with 2D for two years, and digging 3D and VR for less than a year. Hope you'll like the travel.

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This is my version of the Shakespearean tragedy The Tempest. Hugely inspired by John William Waterhouse paintings, Miranda and The Tempest.

This concept art/illustration is based on a 3D layout made inside Blender Cycles, working on a single shader I built, fully customisable and reusable for similar environments. The goal is to capture a basic composition in a minute, with proper lighting and materials.

Then I overpainted in Photoshop with bits of photographies (all from Pexels or Pixabay), basic painting and advanced tools.

Experiment I've made for a French art group to show the power of displacement to create quick layouts.

I created two maps with JS Placement software, one for the geometry, and another for the fake lights. Put them into a simple mesh created in Blender Eevee, and then, apply a basic lighting and compositing.

Overpaint and color grade into Photoshop.

Also made a quick animation out of it, cyberpunk themed with homemade glitchy effect.

This is a quick process experimentation I made into Blender Eevee inspired by Jama Jurabaev's technique for city layouts.

Goal was to capture shapes, lighting and atmosphere in no time, to help me create a big project called "The Cycle" that could be seen in my portfolio here, or in my 3D animation contest submission.

A bit of color grade has been applied into Photoshop as well.

This is a project made for the Digital Painting School 10th Challenge. For an artbook cover.


Subject was pretty free, but has to show the adventure of learning art, difficulties sometime, overwhelming and so on. Format has been imposed because of the book format.

I used many techniques on this one, basic posing with Virt A Mate software in VR. Base layout has been made on Blender Eevee, dunes, temple, sky, final pose...
Sword has been sculpted quickly into Adobe Medium.

And then overpaint into Photoshop, a bit of photobashing too (all used materials from Pexels and Pixabay), and advanced techniques.

Lot of easter eggs too:
Temple has been inspired by the Digital Painting School logo.
Sign on the sword is the founder logo (Design Spartan).
Key ring attached on the right leg pocket is the school mascot.
Obelisques and grounds ruins are stylus shaped...

Temple shape research, based on the Digital Painting School logo, as a kind of easter egg.

Final pose caption out of Virt a Mate VR software, used as a personnal reference.

And moodboard.

Exploring another technique inspired by Jama Jurabaev's work, to made quick cinematic keyframes.

Environments are made of World Creator heighmaps, displaced in Blender Octane, and overpainted in Photoshop.

Average time 30 minutes or less by keyframe.

Process views shows final frame and octane output render.

Incantation

Contemplation

Isolation

Exploration

Motion

Is that a race or a Hunt? Tusken fighter or pirate and pod race/wipeout inspired story.

This concept art/keyframe is based on a 3D layout made inside Blender Cycles, working on a single shader I've built, fully customisable and reusable for similar environments. The goal is to allow me to capture a basic composition in a minute, with proper lighting and materials.

Then I overpainted in Photoshop with bits of photographies (all from Pexels or Pixabay), basic painting and advanced tools.

This concept art/illustration has been made as a tribute to Thomas Pesquet, a French astronaut who spent some times into the ISS two years ago.

Spacestation sculpt has been made into Adobe Medium.

Refined sculpt, space layout and procedural work into Blender Cycles.

Overpaint and final tweak into Photoshop.

Also used a map generated by JS Placement as an overlay for the highways and city lights on the planet.

Made this quick cinematic frame to test the Quixel Mixer and Bridge workflow with Blender Eevee.

Hand sculpt in Adobe Medium.

Basic layout, quick concrete texture on Mixer, mapped with Bridge.

And a bit of overpaint in Photoshop.

Several keyframes from my longest animation, all made from scratch, by myself, clearly inspired by the cyberpunk vibe and Blade Runner. Rendered and animated in Blender Eevee, cut and composite in Vegas Pro.

Full process and animation availlable in my Film of the Year contest submission.

Some studies from photographies, master paintings and environments, as it's alway great to practice and try to understand how things work.


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