Some expression tests I did during the rigging of the facial blendshapes:
Her groom guides and a grey render I did during hair lookdev:
Her control rig:
This is a personal project I did to help learn how to do realistic skin and grooming. Modeled in ZBrush. Textured in Mari. Groom with XGen. Rendered/composited in Arnold/Nuke. 8 8K UDIMs. The colour scheme was largely inspired by Avatar.
Her groom guides:
A Hard Life
A personal project I worked on over a week or so. The crab is based on Egor Safargalin's concept: https://www.artstation.com/artwork/o5bBz The island was inspired by Moana, and I wanted to practice making a more stylised scene, that conveys a lot of personality.
The shader network for the crabs body. I did a lot of procedural stuff, in addition to the textures.
The posed ZBrush sculpt. The large seashell is a photoscanned asset.