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Modelling & Shading
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Modelling & Shading

Sergio Miquel Alonso
by sergiomiquel on 28 Apr 2020 for Rookie Awards 2020

I´m a passionate of textures and also of characters and here is the fusion between them

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Hi there! I´m going to present my work divided into 2 important sections:

-Character Modelling

-Texturing & Shading

CHARACTER MODELLING

This is Jorden, the first character I made using ZBrush. All the props, assets and retopology were made in Maya. Cloths were made with Marvelous Designer. 

The character design is based on one concept of Kenny Jeong.

WIREFRAME

SHADING & TEXTURING

This assets were made for the Numa Shortfilm in which I´m collaborating, it´s been developed by the students of U-TAD in Madrid.

All the assets I´m going to present were fully textured with Photoshop and using Substance Painter for the baking maps.

Hope you like it

WOOD FITMENT

SKULL

WOOD SEAT


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