Modelling & Shading
I´m a passionate of textures and also of characters and here is the fusion between them
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Hi there! I´m going to present my work divided into 2 important sections:
-Character Modelling
-Texturing & Shading
CHARACTER MODELLING
This is Jorden, the first character I made using ZBrush. All the props, assets and retopology were made in Maya. Cloths were made with Marvelous Designer.
The character design is based on one concept of Kenny Jeong.
WIREFRAME
SHADING & TEXTURING
This assets were made for the Numa Shortfilm in which I´m collaborating, it´s been developed by the students of U-TAD in Madrid.
All the assets I´m going to present were fully textured with Photoshop and using Substance Painter for the baking maps.
Hope you like it
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