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Personal Works

Personal Works

Raveen Lakshan Pathirana
by rav4 on 28 Apr 2020 for Rookie Awards 2020

My best personal works I've been working on these past few months.

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This is the final result of my first real time environment made inside of UE4 under Ryan Benno's Envioronment Art Mentorship.

The goal of this piece was to learn UE4, aspects such as world aligned blend, vertex painting, detail normals, and even lighting to utimately contrive a compelling environment with a focus around organic creation.

All aspects were done by me expect for a few props, couple plants, and FX. Props were from "Kitbash3D Medieval Market", couple plants from Quixel Megacans and FX from "Infiltrator Demo" by Epic Games.

My assets including modular rock and materials. Also displays world aligned blend working in different angles and assets.

Rock sculpts made and decimated in Zbrush, baked in Marmoset and retopo in 3DCoat

Video_01 showcases a simple world aligned snow blend.

Video_02 showcases a second type of snow, one that adds thickness.

Quick timelapse.


Personal project focusing around hard surface modelling and texturing. Gun 9.5k and bullet 170 tris. 1 set of 2k texture. Modeled inside of Maya and Zbrush, baked with Marmoset and textured with Substance Painter.

COLT 1911 Personal project focusing on the whole process of weapon creation from reference gathering, blockout, base modeling, high poly to low poly, UV layout and texturing and presentation. Maya and Zbrush for modeling, Marmoset for baking, 3DCoat for UV layout and Substance Painter for texturing.

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