Shaders and VFX - By Attila Herczeg
Some of my work I did in Futuregames. My main focuses is creating shaders, effects and environments.
A mini collab project. The scene is based on a ink drawing made by Alexander Joseba. I did the shaders and vfx for this project. This was all made in 3 workdays.
Post process pencil material. I used a material function were I blend all the textures and use an alpha to gain a gradient. I added a texture overlay with a color to get a more paper feeling.
Material Function that lerps pencil textures with WorldAlignedTexture
Post process stroke material
4 week project at futuregames
The focus in this course was to challenge my weaknesses in vfx and shaders.
The biggest challenge in this project was the lava shader. I got inspired from the lava falls from Epics Elemental demo which I tried to remake in my own style
Lava shader
Water shader
Material function I use to blend normals to get a 4 way motion. I use this function in my water material later on.
Water ripple shader
Assets used
This scene took me around 2 weeks to accomplish, I wanted to make a short animation sequence with multiple visual effects. I took inspiration from Erik Johansson's art piece Electric guitar.
Tris- 7892
Assets used
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