Michael Thurston Student Work 2020

Michael Thurston Student Work 2020

Michael Jay Thurston
by michaelthurston on 24 Apr 2020 for Rookie Awards 2020

My Student work from Gnomon — School of Visual Effects, Games & Animation. A few of the projects I've completed that I felt best fit my current skill. I hope you enjoy these pieces as much as I did creating them.

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Created for an Props and Weapons class with Chris Stone. Created using Maya, Zbrush, Substance Painter, and Marmoset Toolbag. Concept by Josia Schwarz. I was excited to find this Weapon concept and took my own creative interpretation to push it as far as I could. This piece was challenging as we kept a tight deadline of highpoly in a week retopo and uv in a week and then texture in a week, with a final week for rendering. I'm happy with the result and hope to continue pushing my various props and weapons to the greatest level I can, within whatever poly budget i'm provided with.

 I created this character for my Character for games class with Damon Woods. I was Inspired by the Concept Spearman created by Ji Soo Lee and derived my own interpretation from it. I utilized Zbrush, Maya, Substance Painter and Marmoset to complete this project. I really appreciated the insight into optimizing the character provided by Damon and the various lessons about the different aspects of a character. I hope you enjoy this piece as I had a great time creating it.

My final project in the list was created for an Environment for games class with Nate Stephens. Combining ideas from a Game Creation class with Anton Napierala and a Texuring class with Forrest Stephen. Utilizing Maya, Zbrush, Substance Painter, Substance Designer and Unreal Engine. I captured the 4k video with Unreal built in Sequencer. I couldn't have created this without each Instructors insight and it solidified my knowledge of Unreal, and Substance Designer while improving workflow in the other utilized programs. This is another project I had a lot of fun with going from the Concept by Jeon Hyun ho and creating a full immersive game space that a character could run around and fit the scale of the environment. I can't wait for my next big environment piece and hope to apply all I've learned. 

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