Photon Blaster -The Rookies 2020
I created this photon blaster to practise my Game Asset skills as a part of the game design educational program at Digital Arts and Entertainment. The full pipeline was covered: Highpoly in 3ds Max/Zbrush, lowpoly retop in 3ds Max , baking and texturing in Substance painter. Final shots and lighting in UE4
12
1631
0
Round of applause for our sponsors
Comments (0)
This project doesn't have any comments yet.