Photon Blaster  -The Rookies 2020
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Photon Blaster -The Rookies 2020

Filip Leurs
by filipleurs on 23 Apr 2020 for Rookie Awards 2020

I created this photon blaster to practise my Game Asset skills as a part of the game design educational program at Digital Arts and Entertainment. The full pipeline was covered: Highpoly in 3ds Max/Zbrush, lowpoly retop in 3ds Max , baking and texturing in Substance painter. Final shots and lighting in UE4

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Round of applause for our sponsors

This model was based on the concept of Ruben Perez Gonzalez


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