Olagoth
This bust was created to help me practice the overall 3d character art pipeline. From sculpting, retopology, UVS, textures and to the final render. Everything was sculpted in Zbrush then retopo was done in Maya. textures in Substance Painter and rendered in Marmoset toolbag.
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Round of applause for our sponsors
His names Olagoth and he hates puny humans.
Different camera view but same light set up.
Different camera angle same lights
Map Breakdown.
Zbrush screen grabs. I did most of the skin details in substance instead of zbrush. Just to try out the new alphas and skin textures that substance comes with.
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