Hi ! Here is a condensed of the very best I achieved as work this final year of my 3D Art Animation Bachelor as facial shapes and character modeler ! I hope you'll like it !
Personal project - Stu Hopps
This my version of Stu Hopps from Zootopia by Walt Disney Studio !
In collaboaration with Alice Deverchere, ANtoine Gregoire and Niels Dervieux.
I was in charge of the sculpt, retopology, body skinning, facial rigging and full blendshapes.
Alice Deverchere was responsible of the lookdev and gromm simulation
Antoine Gregoire took car of the animation
Niels Dervieux let me use his autorig
Thanks to them !
I hope you will like it !
Cartoon character I sculpted in Zbrush, topology did in Maya, like the whole rigging process. I used DPK BCS as blendshapes system. Rendered with Arnold.
Short Student Movie - "Little Disorder"
The facial gym of Diego, showing some ranges of the rig .
Short student movie - "Space Kitchen"
Some screenshots from another graduation short movie of my class I worked on . I was responsible of the head's modeling and topology of the main character, Chad, but also of all the mouth / nose / cheek and global deformers's skinning and corrective blendshapes.
Chad's facial gym, showing some ranges of the rig.