Effects Technical Director (FX TD) Reel - Darren Lesmana
I created this show reel while attending the Effects Technical Director (FX TD) Program at Lost Boys | School of VFX.
BREAKDOWN
Rigid Body Dynamics
-Fully procedural modeling for the house.
-Multi Level Fracturing.
-Transformed proxy fracture pieces with high resolution pieces using cached points.
-Animated constraints and applying different type of constraints such as Glue, Hard, Cone Twist, Spring Constraints for art direction.
-Added smaller chunk / debris using particles corresponding with the instanced debris scale and rotation.
-Added vellum grain with million of particles.
-Pyro Simulation for dust with custom wind force and Microsolver for the detail.
Crowd Project
-Set up crowd system generated with VEX.
-Airport environment using OSM (Boston Logan International Airport).
-Different types of decision making states (Thrust, Stopping / Breaking / Boarding, Lift, Landing, Taxiing).
-Soft orientation vector and rotated it following the velocity vector by matrix.
-Avoiding planes with given a specific field of view for each plane depending on the size of the aircraft.
-Finding the neighbor aircraft status and the closest gate available.
Flip Project
-Create wave force using the ocean spectrum.
-Added drag force to the shore for the flip simulation.
-Create a whitewater source using the main simulation by filtering out from the velocity.
-Meshing the flip simulation and added some custom attributes such as curvature, shallow depth, vorticity for the shader.
-Mantra lighting and rendering. Nuke compositing.
Magical Effect Project
-Creating a propagation mask for the drone transition.
-Added secondary element such as lines and arc for the drone.
-Added rotor wash for the drone descending.
-Mantra, redshift lighting and rendering. Nuke compositing.
Pyro Project
-Geometry clean up for the emission of the pyro simulation.
-Added custom fields such as velocity, temperature and divergence to the smoke solver.
-Custom microsolver and forces for the motion.
-Arnold shader and rendering.
Group Project
-Recursive fracturing throughout the character.
-Vellum cloth simulation activated by a growth mask.
-Added custom force from the pyro simulation.
Procedural Geometry Project
-Fully Procedural modeling for all the environment.
-Created a fully custom HDA tree / shrub / rock generator built using VEX.
-Instance Workflow.
-Redshift Rendering.
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