Ruben Van Ostaeyen - Portfolio
As my entry for the Rookie Awards, I'm showcasing my best work from the last 2 years. My main interests are PBR modeling and the technical aspect of lighting and rendering. I'm currently enrolled at Howest DAE. Hope you enjoy my work!
Sandō
An exercise on environment design, made in Unreal. I've always liked to study the more technical aspects of digital art. This was a fun challenge to create a pleasing picture using only real-time rendering with no out of engine post processing. Most of the assets used come from the Quixel library.
Nissan Skyline 2000GT-R "Hakosuka"
I've always been a big fan of old school JDM cars. That's why for one of my first high poly vehicles, I made the iconic first gen Nissan Skyline GT-R. The model was made in 3dsMax and rendered with Arnold.
Pocket Knife - Laguiole Grands Espaces
One of the first PBR assets I made. While working on this project, I learned a lot about the workflow for game assets and I feel this was a good stepping stone to becoming a better 3D artist. The model was made in 3dsMax, textured with Substance Painter and rendered in Unreal.
Francis Francis X1 - Espresso Machine
Though a coffee machine might not be the most exciting object, I had a lot of fun making this one and I'm glad how it turned out. The model was made in 3dsMax, textured with Substance Painter and rendered in Unreal.
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