"CyberPunk Challenge" Environment
This was for a game art community challenge where everyone made a CyberPunk environment. During these weeks I learned so much and was constantly inspired by all the talented artists around me. I had some challenges along the way since I never made a Sci-Fi environment but had a fun time learning.
"The Basement: Aftermath"
This environment was heavily inspired by Richard Wrights "The Godfather - Basement". I used Maya to create most of the assets, and used a little zBrush too. Used Substance designer to create tiling textures, and props were textured in Substance Painter. Scene was assembled and lit in UE4.
"Attic Room: The Perfect Storm"
This environment was inspired by a concept done by Olga Orlova. This scene was rendered in Unreal Engine 4. I went into this project wanting to do a ton of storytelling, so I lowered the scope in size to pack it with storytelling.
"Post Apocalyptic Cathedral"
The theme for my four week, Level Assembly class was post apocalyptic, and my main inspiration was based off "Fallen Beauty" by a talented artist David Edwards! Models were created using Maya and zBrush. Materials were made through Substance Designer. All photos are taken in Unreal Engine 4.