Modelling & Texturing work
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Modelling & Texturing work

Alexander Tuma
by alextuma on 7 Mar 2019 for Rookie Awards 2019

This is my Rookies entry page for 2019. It is a collection of my 3D modelling, texturing & look dev projects.

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Antique Clock:

The antique clock was modelled in Maya and then textured in Substance Painter. Details where sculpted in ZBrush. Then rendering and look dev was done using Arnold.

My aim with this project was to develop a deeper understanding of the Arnold nodes and lighting.

Still Life - Raspberry:

This is a piece of still-life I decided to do a for a bit of fun. 

(Maya, Substance Painter, Arnold & Photoshop)

Lego Star Destroyer:

This was a project that I wanted to do for a long time. I always wanted to do a Star Wars thing (because I love Star Wars), so I decided to do it in Lego. With this project, I wanted to primarily practice my shading/material creation within Arnold.

The Imperial Shuttle was a test piece I did before I made the Star Destroyer. I did this to get the look and feel of the shaders down packed, as well as the lighting before moving on to the Star Destroyer.

(Pilot Helmet) Gentex HGU-55:

This was a small personal project that I decided to do for fun. It is a 3D model of a fighter pilot helmet.

It was modelled and UVed in Maya then textured in Substance Painter. I then took it back into Maya and did shading and lookdev, rendered Arnold.

'Eye' See You:

In this project, I wanted to play around with lights in Arnold to create a dramatic atmosphere/dark mood.

(Maya, Substance Painter, Arnold, Photoshop, Mari)


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