One year of ArchViz in Unreal Engine 4
Arround march 2019 I discovered that ArchViz was a thing. I Always was a big fan of creating game art but never felt like this was something I would get old with. When I found ArchViz, I knew I found my real passion. I combine all the teqniques I learned in game art to create my ArchViz. This is my journey...
At the start of the recent semester at my studies, we had been given the assigment to create something that expresses me as a person, and tacle a new skillset you haven't done before. I decided to create an interior that reflects my style and mood. I used certain colors to reflect some of the emotions I had at the time of making this.
I wanted to learn more about photorealistic lighting inside Unreal Engine. By doing lots of research I came to know more and more about the subject matter. I decided to put everyting in a scene created from scratch. This way I kept devolping and speeding up my modeling skills inside Blender. It took me arround 3 months (3-5 hours a day) to create this entire scene.
I found a blueprint online that I wanted to recreate. I kept the scene as close as possible to the refrence that I had found, this was a good training for my eyes. I kept everything optimized and used verious 'game-art' techniques to enhance the scene. This scene is completly renderd in UE4
I wanted to create a scene in a short period of time to challenge myself. For this project I put up a timer for 50 Hours. Within this time I wanted to create a cozy room that was occupied by one person.
As a student having a longer summer break I could challenge myself yet again by making a new environment in EU4. The giving goal I had set for myself was to create a bigger environment yet photoreal within around a month time.
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