It's all about being out there and showing your work.
Here i made a small collection of my faculty and personal projects, some better than others, and a lot of improvements to be made.
One of my earliest projects, modeled in 3ds max, rendered in vray. Textures were done in Substance painter. I have learned many new programs and techniques while working on this.
The goal of this project was to light the scene. Very interesting and quite a learning expirience dealing with lighting. Everything is modeled in 3ds max, and rendered in Vray.
Personal project, trying to model a detailed Hummer H1, which is also fully rigged and ready to use. Modeled in 3ds max and rendered in Vray.
The character head was modeled in Zbrush, and retopoed in 3ds max, as well as rigged and animated per shown in the video above. Head in the images is a higher poly count because of the turbosmooth modifiers.