Intellectual sportsground PROFIT
A new generation of sports field, representing more modern conditions for training in the open air.
Initially, the basis of the design of the sports field was a positive ideal geometric circle shape. The circle is a symbol of cyclicity, continuity, symbolism of the Sun and the cosmos, as well as movement and dynamism. The round was divided into several sectors. In the course of development, the scheme for obtaining electricity from the work of the exercise bike was studied. Energy efficiency of simulators is one of the advantages of this design project.
Were also studied materials for the implementation of the project that meet the basic requirements: harmlessness, wear resistance and corrosion resistance.
The equipment is designed according to anthropometric standards and meets such qualities as modernity, interactivity, security, versatility, compactness, versatility and ergonomics. The focus is on all sports and a healthy lifestyle.
The practical significance of the results lies in the fact that all people can participate in urban sports events, as well as in the popularization of intellectual technology.
The concept of this project fully meets the needs of society: being on this site, any user can create an individual training for himself, adjusting the mode, the complexity of exercise and the intensity of their implementation. The system works directly with the person and adapts to it. Anticipating needs is the realization of such amenities as the availability of drinking water on the site, the presence of seating for rest, as well as the intelligence of the program itself, which allows a person to choose how to use the electricity received during the training.
This design project demonstrates the introduction of modern information technologies into an ordinary urban environment (sports field): various sensors that collect information about the work of sports simulators transmit them to a central computer for analyzing and outputting statistics or adjusting the lesson plan. In this way, the user can see his progress in the information display. It also demonstrates the rules for the use of sports equipment in the form of short video instructions. Therefore, the user will be able to get the most from sports training and will not harm his health.
This design project, of course, is attractive to any urban dweller, because a person can entrust his physical health to a “virtual coach” of a sports field. Interest in this design project will arise from the user in the process of training, in the process of exploring the capabilities of this intelligent system.
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