Vehicle Art & Car Configurator
A small collection of my best work from my final year at Staffordshire University.
Modelled in 3ds Max, to game-ready specifications, at 91k tris. Presented in UE4 with editable PBR materials. Additionally, no post processing was done outside of UE4.
Game-Ready Fan Art for Micromachine: World Series.
Modelled to look like 3d printed toys and textured according to the Micromachine art style. Modelled in 3ds Max, at 14.8k tris. Scene in UE4. Hand-painted textures and vector art created in Photoshop.
Game by Codemasters -> http://www.micromachinesgame.com
Runner-Up -> https://www.allegorithmic.com/blog/x-taon-art-car-texturing-contest-runners
Textured and Rendered in Substance Painter as a part of X-TAON: The Art Car Texturing Contest. Model provided by Allegorithmic.
https://jali.artstation.com/
Comments (0)
This project doesn't have any comments yet.