I chose New York because I've always been a fan of the old brick residential buildings in Midtown Manhattan and the iconic fire escapes, ever since I read my first Spider-Man comic book when I was 9. My main goal for this project was to explore modularity and lighting.
As a big part of my scene is modular I used a lot of decals to break up the repetitiveness. I managed to save some time and memory by utilising decals instead of vertex painting. They also helped hide some UV seams and light bleed. Most of my decals came from textures.com and then I optimised them in Photoshop.
For this project, I used a lightmass volume in combination with the default skylight, directional light and a few point/spot lights that helped draw attention to certain assets. I also used a light exponential height fog to bring some light to the dark shadows and create a softer and more realistic look.
NOTE: I've used models from the Industry Props Pack 6 and Houseplant Pack for smaller assets such as the cardboard boxes and newspapers, so I could spend more time on the main focal aspects of the environment.