
Kate McGinley's Portfolio
Hey All, My name is Katherine McGinley, Kate to my friends and colleges, and I am a 3D artist located in Los Angeles with a focus in environment art for games. I am slated to graduate from Gnomon in summer 2019 with a certificate in Digital Production. Below is a selection of work created during my time at school.
Outpost
This project was based on a piece of concept art by Jeremy Fenske. The original piece can be found here: www.artstation.com/artwork/8Oymn.
It is a real time environment made in Unreal Engine
Programs used:
Unreal | Maya | Zbrush | Substance Painter | Substance Designer | Photoshop | Speed Tree

Temple Garden
The “Temple Garden” is a real-time 3D Environment created in Unreal Engine.
This project was loosely based on a piece of concept from the Prince of Persia (2008.) The original piece can be found here: https://www.mobygames.com/game/windows/prince-of-persia_/promo/promoImageId,454761/
Programs used:
Unreal | Maya | Zbrush | Substance Painter | Substance Designer | Photoshop | Speed Tree

Circus Cart
This project is an original concept.
Ground brush created using speed tree assets.
Sky plate can be found here: https://www.pinterest.com/pin/437552920023413389/
Programs used:
Maya | V-ray | Substance Painter | Photoshop | Speed Tree
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