Kate McGinley's Portfolio
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Kate McGinley's Portfolio

by katemcginley on 31 May 2019 for Rookie Awards 2019

Hey All, My name is Katherine McGinley, Kate to my friends and colleges, and I am a 3D artist located in Los Angeles with a focus in environment art for games. I am slated to graduate from Gnomon in summer 2019 with a certificate in Digital Production. Below is a selection of work created during my time at school.

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Outpost

This project was based on a piece of concept art by Jeremy Fenske. The original piece can be found here: www.artstation.com/artwork/8Oymn.

It is a real time environment made in Unreal Engine

Programs used:

Unreal | Maya | Zbrush | Substance Painter | Substance Designer | Photoshop | Speed Tree

Temple Garden

The “Temple Garden” is a real-time 3D Environment created in Unreal Engine.

This project was loosely based on a piece of concept from the Prince of Persia (2008.) The original piece can be found here: https://www.mobygames.com/game/windows/prince-of-persia_/promo/promoImageId,454761/

Programs used:

Unreal | Maya | Zbrush | Substance Painter | Substance Designer | Photoshop | Speed Tree

Circus Cart

This project is an original concept.

Ground brush created using speed tree assets.

Sky plate can be found here: https://www.pinterest.com/pin/437552920023413389/

Programs used:

Maya | V-ray | Substance Painter | Photoshop | Speed Tree


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