Here is my model of a concept created by Manci Rucker. She is an assassin that works for a religious sect that is within the pockets of the upper class.
This is my first character model which has been made for games. The highpoly model was created in Zbrush, retopologized and rigged in Maya, and textured in Substance Painter. She was lit and rendered using the Arnold Renderer in Maya.
I would like to thank Roland Baron, my 3D modelling instructor, and Sean Ridgeway, the head of the Animation Department, for helping me and giving me critiques.