Round of applause for our sponsors
This is my latest project I'm working on at the moment where the aim was to learn about using Texturing XYZ maps for realistic displacement. I followed Gael Kerchenbaum and Antoine Verney Carrons tutorials on the texturing XYZ website when it came to creating the textures. The creature itself is also loosely based off Antoine Verney Carrons "Sinodon". Sculpted in Zbrush, Textured in Mari and Rendered in Arnold.
This was a personal project where the aim was to create a realistic human head. I learnt a lot about texturing and shading from this project. Sculpted in Zbrush, Textured in Mari then rendered in Arnold.
Here is my attempt at sculpting a wolf in Zbrush during the Animal and Creature class at CGMA taught by Gael Kerchenbaum. Sculpted in Zbrush and Rendered in Arnold.