Dragon 3d
I created a high-poly with a zbrush, followed by a retopology, then a normal map from 3ds max, and then i made a texture in the substancepainter
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I created a high-poly with a zbrush. followed by a retopology, then a normal map from 3ds max, and then i made a texture in the substancepainter
It was very fun when I was making dragons but it was very difficult because it was self-taught.
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