My likeness portrait
My first attempt to do a realistic character and some 3D projects.
This is my Jorah project, my first character, my goal is to have a solid piece with a high level of quality, trying to achive the likeness of Iain Glen as Jorah Mormont in Game of Thrones. I'm working in this as a part of the character Bootcamp at the Game Art Institute.
There is still a lot of work to be done to this piece, nonetheless I worked as much as I could in having a strong foundation, which I think is the most important thing. Details are very important also but for me the main concern are the base forms. Specially at this first stage of my learning process.
This is the full character and since my reference are direct pictures from the TV series, everything has to be realistic. I create the base mesh using Maya and Zbrush because I wanted to have the correct proportion of everything before adding any details. The mesh has the same height of the actor and everything is in real scale world. I tried to have the real face measurements of the actor but it was extremely difficult to guess from pictures, I learned not to trust in photos or screens from the TV because is imposible to know the lenses, the focal distance or the depth of field and that changes everything. I have learn to trust in my eyes. I did the clothes in Marvelous Designer... the klint was specially tricky for the origin points in the garment, this was my first time in the program, the rest is a combination between Maya and Zbrush, still a lot of work to be done.
I did the maps in Mari and bake them there as well. Making the skin shader was a process mostly for experimentation, increase or decrease a value changed everything so dramatically that one can learn basically by making mistakes... At this point I need to keep tweaking specially the specular and the displacement, I'm not sold on those yet. For the displacement I did two diferent methods with diferent results, one come directy from Zbrush, and the other is a combination between a Mari map with 3 chanels and 1 map from Zbrush, again this a matter of experimentation.
Since I was a child I always loved masks, my dream was to create latex masks and prosthetics for films. Right now I feel that I am living that dream in a different medium but at the core is the same thing, that is what I love from 3D, here I want to share my progression of making a 3D face in Zbrush, learning mostly by experimentation.
This was my first 3D prop at the Game Art Institute, was model in Maya, bake in Marmoset Toolbag, painted in Substance Painter and the final renders again in Marmoset.
I also did some experiments with animation such as simple walk cycles and camera movements, for the first three scenes I didn't rig or model the characters, I just did the animations. For the second part of the video I model and texture de coke cans, the Meninas painting and the Michelangelo's creations, the rest are examples of simple special effects, rotoscoping and motion graphics mostly in After Effects as well as a mirror model inspired by the Disney's Beauty and the Beast from 1991 of course... was just a small short films for university.
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