Illusion Project: Cyberpunk
This project was part of the first years Block A in the study International Game Architecture and Design at Breda University of Applied Sciences. The Goal was to create an appealing Illusion which could also work from a different angle, still showing a functioning scene.
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Round of applause for our sponsors
Illusion Camera
Broken Illusion Camera
Animation
To push myself further than the brief expected, I made some Animations & Particle Systems to make the scene more dynamic and alive.
Texture Breakdown
All the Texturing work had to be done in Photoshop, teaching us the very fundamentals of (PBR) Texturing, Tiling Textures & Normal Map creation.
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