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3D Environments
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3D Environments

Matthias Kimpe
by maakii on 30 May 2019 for Rookie Awards 2019

Hello dear people, thank you for taking the time to view some of my work that I made over the last year. As a former architect, game 3D environments have become my strength and my passion. I've seem myself grow from a rookie to a bit more experienced rookie that is still growing and eager to learn.

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Wack A Peasant Environment

The environment of a very small game that I made in Unreal Engine 4. A game where you control the king or queen and where you have to get your population back in check by hitting them with a cooking pan and stealing their money, (talking about being corrupt). 

Everything from the environments is modeled by myself, and with a result that I am extremely happy about.

Forest Ruins

Little forest scene that I did in Unreal Engine. I made the ruins props myself and textured them with my first ever Substance Designer material, a simple white, yellow-ish marble. This was more on how I could play with lighting and how to make a good and nice looking composition.

Foliage, rocks and animal props from several asset packs found on the unreal marketplace.

Factory-03

Back in school we had gotten an assignment to create a Unreal Tournament level. This was the very first time for me working with a game engine and since I was still new to this, I went a little overboard with the lighting. I don't have a clear focal point as I just wanted to have a decently lit scene, that I forgot about it in the process. 

However, even if this is one of my "lesser" works, I learned a lot about lighting because of it and that's why it deserves a place up on this wall.

ArchViz

With this small archviz I was a little homesick (pun intended) as it were, back to my time in architecture, so this is a little homage to my previous education.

Grandfathers hallway (heavy) WIP

This is still a heavy WIP and a personal project of mine to teach myself to think less as an architect and more as a game designer. I tried to go for a smaller scope project in which I tried to create everything from scratch, and I wanted to show with this how far I've grown already.

There are still some textures missing and some things that are in need of change and/or are placeholders, like the armoire which is just a random mesh that I made (with bad textures). Chair and the books are not mine and still need to be replaced for my own work


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