3D Environments
Hello dear people, thank you for taking the time to view some of my work that I made over the last year. As a former architect, game 3D environments have become my strength and my passion. I've seem myself grow from a rookie to a bit more experienced rookie that is still growing and eager to learn.
Wack A Peasant Environment
The environment of a very small game that I made in Unreal Engine 4. A game where you control the king or queen and where you have to get your population back in check by hitting them with a cooking pan and stealing their money, (talking about being corrupt).
Everything from the environments is modeled by myself, and with a result that I am extremely happy about.
Forest Ruins
Little forest scene that I did in Unreal Engine. I made the ruins props myself and textured them with my first ever Substance Designer material, a simple white, yellow-ish marble. This was more on how I could play with lighting and how to make a good and nice looking composition.
Foliage, rocks and animal props from several asset packs found on the unreal marketplace.
Factory-03
Back in school we had gotten an assignment to create a Unreal Tournament level. This was the very first time for me working with a game engine and since I was still new to this, I went a little overboard with the lighting. I don't have a clear focal point as I just wanted to have a decently lit scene, that I forgot about it in the process.
However, even if this is one of my "lesser" works, I learned a lot about lighting because of it and that's why it deserves a place up on this wall.
ArchViz
With this small archviz I was a little homesick (pun intended) as it were, back to my time in architecture, so this is a little homage to my previous education.
Grandfathers hallway (heavy) WIP
This is still a heavy WIP and a personal project of mine to teach myself to think less as an architect and more as a game designer. I tried to go for a smaller scope project in which I tried to create everything from scratch, and I wanted to show with this how far I've grown already.
There are still some textures missing and some things that are in need of change and/or are placeholders, like the armoire which is just a random mesh that I made (with bad textures). Chair and the books are not mine and still need to be replaced for my own work
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