Entry Bert Plasschaert
In this overview I would like to share the projects I'm most proud of, ranging from hardsurface to gameready assets and environment art. Hope you like it!
The Morphine spine injector
I did a Rookie blogpost about the workflowhacks and tricks I used creating this piece
Discover it here.
Kitchen visualisation
One of my latest works. Fully realtime in UE4.
This was a challenge but great practise to learn baked lighting.
When nature wins
My first environment. Its fully realtime in UE4.
Really had a great time working on this.
Porsche 930 Turbo
ah the Porsche, this was my highpoly final exam previous year.
Making this made me really appreciate the details that go into classic sportcars.
Charge Battery
This was my introduction to baking normals, the PBR pipeline and second time using Substance Painter
Doom 3 UAC Marine helmet remake
The assignment was to upgrade a gameprop from before 2005 and update it to todays standards.
I'm happy with how it turned out, but I'm planning to redo the front design the back is just more appealing.
Details
Altar of the Gods
This project was out of my comfort zone.
Everyone got 3 subjects mine where: scarab, potions, Greek and make a scene using those elements.
Made in max and sculpted in Zbrush, also the polypaint in done in Zbrush.
I still wanted to show it because I'm happy with the way it turned out.
Thanks for looking at my work!
I hope you liked it as much as I enjoyed working on it.
Hopefuly I see you again next year with even better work.
If you have any questions about my work or anything else, don't hesitate to contact me.
High regards
Bert Plasschaert
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