stylized cartoon Character Head
My attempt at a cartoonish style 3d character head
My Attempt at a stylized character Sculpt in Zbrush, Rendered in marmoset TB. My goal was to create a character that would fit in the Disney universe only using my child hood memories of cartoon characters, I chose a Villain type henchman and loosely based the head off of that concept.
Above is the rough sketch and poly paint in Zbrush
Above is the Base mesh I used, I purchased it online at a scan store....(sry I cant think of the name of the company at the moment.) I use the base mesh because it has good topology and Saves time. Then I start to sculpt :)
Above are some pics of a render and lighting test inside marmoset TB, I turn off all the default settings and use the techniques I learned from Adam Skutts Character course at Game Art Institute online course.
More lighting and render test pics...added hair for lighting purposes
Just random Ideas and renders messing with spec and SSS
Above is the result I ended up with
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