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Concept Art Projects

Julio Grimaldo
by jgrimaldo on 31 May 2019 for Rookie Awards 2019

A selection of my favorite works done in the last monts. I have been working in my concept art portfolio, looking to create strong designs for characters, creatures, props and environments. I wanted to develop realistic style pieces for my portfolio that can fit in film or video game projects.

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I set out to design a series of creatures for my portfolio. I wanted to add realistic pieces that could show my skills and knowledge. So I started to investigate how to develop a workflow that would allow me to produce detailed renders in a short time.

After practicing some time with zbrush I found myself very comfortable using it as a tool to make concept art.

Buffaldog

I wanted to design animals and creatures from other worlds, keeping them believable and functional for film or video game industry. In this case I worked to create an alien bull-dog. Had to look threatening but at the same time that can be tamed and trained for combat. Taking care of the anatomy to give it a humanoid look. The render had to clearly show different materials as skin, hair, bone, muscle in a good integration in a compact and readable shape design.

I first explored the design of the creature with sketches, then polished the ideas to be more appropriate to the brief. When I have the design I did a color palette exploration.

I wanted to achieve a clear and detailed rendering, so to optimize my production times I made a Zbrush sculpture, paying special attention to the anatomy. The textures and passes of render I made in Zbrush. Then I did a paint-over in Photoshop.

Octoworm

I made the challenge to design a creature that shows instantly as a deadly threat disgusting and scary. Based in an interesting shape, flexible and dynamic. The creature have to shows its evident reproduction laden with eggs on its body. it must also be supplied with a hidden defense attack system.

To show his reproduction system, I popped his back with eggs and placed a few on the top of his head to suggest it on the front of the character.

I found it interesting to add tentacles with claws hidden inside the suckers as an attack / defense mechanism.

I added a mix between Zbrush and Keyshot to my workflow to speed up my process and find interesting shapes for creatures. once I had the base, work on secondary forms taking care that the anatomy was functional. Then add more details and texture, export some material passes to Photoshop and made a paint-over to get the final look.

A personal project to explore and practice the Cyberpunk genre, looking to create memorable, original and strong designs for character and props. I wanted to develop realistic style pieces for my portfolio that can fit in film or video game projects.

Vehicle Design. I wanted to add some retro futuristic look.

For the vehicle I use Zbrush to speed up my process and find interesting shapes and designs from different angles. Once I had the base, work on secondary forms taking care that the design was believable and functional. Then export some material passes to Photoshop and made a paint-over to get the final look.

I made a keyframe to simulate an scene and assemble the elements to visualize how it works together.

Environments

Different exercises done in the last monts, with the aim of developing my skills in environmental design.

Brief: Explore different genres, camera angles, situations. Show good foundation skills such as correct composition and perspective, correct use of color, light and value.

Achieve realistic pieces with a professional level suitable for the industry.

Use different techniques that increase the speed of production and optimize my workflow.


Sci Fi Environment. Far Future cities design explorations.

Oyster Castle. A establishing shot for this twin Kingdom rising between a cropped mountain.

Concept keyframe. Studying storytelling in different genres, I found interesting paint something mixing Western + Kaijus

Environment sketches done during Julian Calle Concept Art course in CGPreceptor. Techniques to speedup sketching workflows with Zbrush and Keyshot/Octane + Photoshop.


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