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by kilianbaur on 29 May 2019 for Rookie Awards 2019

I want to show my different kinds of interests. Like modeling, texturing and sculpting but also some more technical projects, like grooming, scripting and a procedural workflow with Houdini.

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Procedural Chessboard

The chess pieces are modeled in Maya but the board and most importantly the logic behind the placement of the pieces is created in Houdini. This way I can create a chessboard of any size.

Space Teddy

Utilizing Yeti I got this Teddy to space. The ladder of the UFO and the flag was simulated in Houdini and then exported back to Maya.

Don't shake the can!

The condensation / sweat was scattered in Houdini but the barf is a Bifröst simulation.

Paintbrush

Trying to improve my Substance Painter texturing I was trying to create a realistic dirty old paintbrush. Also using Python / Pymel I created a script, which looks for my exported files and automatically creates an arnold shader with the correct inputs. This saved me a lot of time importing and connecting all the files.


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