Portfolio
I want to show my different kinds of interests. Like modeling, texturing and sculpting but also some more technical projects, like grooming, scripting and a procedural workflow with Houdini.
Procedural Chessboard
The chess pieces are modeled in Maya but the board and most importantly the logic behind the placement of the pieces is created in Houdini. This way I can create a chessboard of any size.
Space Teddy
Utilizing Yeti I got this Teddy to space. The ladder of the UFO and the flag was simulated in Houdini and then exported back to Maya.
Don't shake the can!
The condensation / sweat was scattered in Houdini but the barf is a Bifröst simulation.
Paintbrush
Trying to improve my Substance Painter texturing I was trying to create a realistic dirty old paintbrush. Also using Python / Pymel I created a script, which looks for my exported files and automatically creates an arnold shader with the correct inputs. This saved me a lot of time importing and connecting all the files.
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