Mila, The Rhythm Queen - Real Time Character
My completed demo reel project from Think Tank Training Center. I want to give special thanks to my mentor Hugo Morais.
This project is a real time character that I have completed for my mentorship at Think Tank Training Center.
For the modeling part, I used Maya, Zbrush, and Marvelous Designer. Marmoset Toolbag was used for baking the maps. Every textured asset was done in Substance Painter.
Everything rendered in this submission is directly from Unreal Engine 5, without any additional post-processing. To create the demo reel, I compiled and edited the shots using DaVinci Resolve.
Head - 21K Tris Hair - 70K Tris Body - 85K Tris Gun - 9K Tris
Character progress stages
The hair was created in XGen, baked to cards and placed with GS Curves
Rigged in Maya with Quick Rig
In the Unreal scene, the character is lit with one key light, one fill light and two rim lights
The smoke is from the Elemental Demo project in the Epic Games market place
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