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Mario Ramirez Portfolio 2023
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Mario Ramirez Portfolio 2023

Mario Ramírez Beltrán
by MarioRamirez3DArt on 1 Jun 2023 for Rookie Awards 2023

Hi I am Mario, I aspire to become an environment artist. Inspired by the opportunity to tell the story of people through the environments they live in.

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Portfolio 2023: Mario Ramírez

Aqal-Tiri Environment: An ancient Mesopotomian city

Aqal-Tiri is small city set in the 15th century BCE in the marshes of Mesopotamia, representing ancient akkadian civilization architecture and lifestyle. The environment focuses on a small block of dwellings in the artisan sector with a small market on the side.

This Environment is still a work in progress, made in Unreal, Tileable textures in Substance Designer, 3D models in Blender, Prop Texturing in Substance Painter and Zbrush for prop sculpting.

Most Materials are set Up as Layered Materials with a Base Layer allowing some customization of the material changing color, saturation, roughness range and UV set up. Then blended with the rest of Layers with a Layer Blend based on VertexColor.

Modular Parts use WorldPosition Projection, using Local Conversion in some cases to allow all ranges of rotation with just one axis projection.

Steam Carbine: Hero Asset

This SteamPunk Venomous Carbine is a 3D stylized recreation of the concept art by the great artist James Patel, with his Design Custom Steam Carbine.

Cuckoo Clock: 3D Asset

3D Stylized Asset based on the Concept Art by Room8, Blender, Zbrush, Substance Painter and Substance Designer were used to create the 3D Model.

Material Generators: Rock and Tudor Wall

This generators were made entirely in Substance Designer, the objective was to develop a Material Generation with as much flexibility as possible. The Rock Generator not only allows several Pattern Configurations, is able to read a b/w pattern mask to create material from that, is able to change how faceted the rocks are, the average size, roundness, moss and color schemes. 

Whereas The Tudor Wall Generator is able to change tipe of wood framing, ammount of damage in each part of the material and select between a list of presets to conform the interior beam composition, even is able to create dynamically a beam composition based on number of beams and specific position, rotation, curvature, color and thickness of each beam.

Remember Project: Main surface materials and a Picture Frame

DISCLAIMER: All work shown here is 100% made by myself, there is no use of third party assets aside from the concept Art from James patel the Steam Carbine is based on and the Concept art made by Room8 Studios of the Cuckoo Clock, and the creation of the HDRI for the project Aqal Tiri, made with the help of an AI.

Thank you so much for taking the time to look at my work :) 


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