Late 1800s Steelworks | Environment Concept Art
I designed a late 1800s Steelworks for a 3rd Person Action FPS style game. The building itself being a resource and money making mechanic which the player must capture from a rival faction in order to get control over it and its financial benefits.
I designed a late 1800s Steelworks for a 3rd Person Action FPS style game. The building itself being a resource and money making mechanic which the player must capture from a rival faction in order to get control over it and its financial benefits.
This is the key shot along with its process going through iterations of camera positions, focal lengths, and lighting scenarios
Cutout showcasing the main buildings functionality and purpose of each section.
Design and iterations of the Windmill and Water Towers found in the scene.
Design and iterations of the methods of transportation found in the scene. This also includes the fast travel Livery which the player could use to quickly move around the greater game map.
The Decals and Logos created for the building and company that owns the Steelworks along with the initials design sketches and iterations for the main building. I ended up going with B2 on that page.
Lastly the reference page that also shows my notes which I write down before starting any work to guide and direct the references I get, the direction of the piece, and to ensure I stuck to the projects brief.
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