Unseen - Alone in Space and Portfolio Showcase
Welcome to my Rookies 2023 Awards Submission! Below is some of my best work, primarily my latest University Final Year Project - Unseen. I made all the work you see below and within the Unreal Engine. Modelling was primarily made in Blender (one in Maya) and Textured in Substance Painter. Enjoy!
This is a teaser for my final year project - Unseen - Alone in Space.
Unseen is a story of tragedy and illusion. It involves a small robot on a gigantic space station; however, this tiny robot is alone on this vessel, and no one can be seen. Unseen is both an animated story and an environment showcase. As this is a teaser trailer, there are environment shots and props that will not be included in this post.
**Full animated film can be seen on request**
All models were made and rigged within Blender, textured in Substance Painter and rendered within Unreal Engine 5. (Models below are rendered in Marmoset Toolbag)
Environment Render Shots
Lit/Detailed Lighting/Unlit and Materials
The baking process of each model. Each model would go through a low-to-high poly bake, each with their own ID Maps to assist further with texturing.
A selected number of models within some of the environments, each with their wireframe provided.
Character Render Shots
Character Bake Information and Wireframe
Sketchfab
Handheld Radio
After learning so much from my Placement at Brain & Nerd, I wanted to have a bit of fun and make a handheld radio. Always wanted to make one of these with my own twist to them. I have always loved the combination of modern and vintage tech, so with this one, I wanted to do the same. Mesh was made in Blender and textured within Substance Painter! Finally rendered in Marmoset.
Classroom
For my first environment within UE5 I wanted to try a small scene to see what the engine can do. Overall I am very impressed with how the use of Lumen makes the environment look better in every way possible. The classroom was inspired by many different aspects, but an atmospheric classroom sounded like a fun challenge.
Models were made in Blender/Zbrush, textured in Substance Painter/Designer.
Dungeon Crypt
For this project, I wanted to create a strong atmospheric environment. The main inspiration for this was from the recent RE8 Village Demo. I wanted to create my own style for it while bringing that sense of dark atmosphere to life. All models in this scene were created in Blender/Zbrush, textured in Substance Painter/Designer and put together in Unreal Engine 4.
Character animation was made in Maya, character model was made in Zbrush.
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