Lorenzo Mercugliano 2023
My name is Lorenzo Mercugliano, and I am thrilled to present my portfolio as a digital artist from Italy. With a deep-rooted passion for computer graphics. Recently, I successfully completed my studies at Skyup Academy. However, my journey doesn't end there. I am committed to continuously pushing new ideas and project
Harmony's Rhythm
I started this project by blocking the assets and camera movement. I conducted thorough research on references to ensure accuracy. Using Autodesk Maya, I meticulously modeled the various assets, paying attention to detail and form. Leveraging Substance Painter, I created intricate textures, adding depth and realism to the objects. For lighting, I strived to closely match it with the reference, ensuring a seamless integration. Finally, I rendered the final result using Pixar Renderman, bringing the project to life with its powerful rendering capabilities.
KIT
I am particularly proud of this project because Kit is one of my favorite characters in Fortnite. I have always admired the concept and design of Kit, which motivated me even more to create an accurate and captivating representation. It was a joy to work on bringing this beloved character to life through meticulous modeling, precise texturing, intricate rigging, and expressive tail animation, the final output rendered whit vray. I wanted to ensure that every aspect of Kit's appearance and movement was faithful to the original concept and evoked the same charm that drew me to the character in the first place. It was a rewarding challenge to capture the essence of Kit and showcase my skills as a digital artist. I am thrilled to present this work as a testament to my dedication and passion for character creation, especially when it comes to bringing beloved characters like Kit into the realm of digital art. I hope that my portrayal of Kit resonates with fellow fans and captures the spirit of the character that we all admire in Fortnite.
Honda NSX-R1992
I have created the textures for a 1992 Honda NSX-R car using Substance Painter. The model was generously provided by Cave Academy, and I would like to extend my specific gratitude to Clément Feuillet for their exceptional modeling work. In this project, my focus was solely on texture creation. Using Substance Painter, I meticulously crafted and applied textures to accurately represent the materials and surfaces of the Honda NSX-R. To showcase the textured model, I rendered it using Redshift, a powerful rendering engine. Looking ahead, I have plans to integrate this textured model into a live-action video using Nuke. By seamlessly blending the digital car with real-world footage, I aim to create a captivating visual experience that combines the beauty of the Honda NSX-R with the dynamic energy of a real-life environment.
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